Gather by Hand
Click water, food, and material to build your first stockpile. Tools and skills make every click and every survivor count.
Core loop
The Ark broke apart in the sky, and its pieces fell across a strange world. You land at one crash site with almost nothing. Gather by hand, wake the first survivor, and rebuild a fallen Ark — one mechanic, one milestone, one impossible descent at a time.
An idle survival epic that respects your time. Progress keeps ticking while you're away — and every return brings your camp a little further from the wreck and closer to the truth beneath the world.
One survivor, one broken hull, and your own two hands. Click to gather until you can wake the others.
Gather → rescue → assign → upgrade → expedition → settle → research → descend. Nothing is dumped on you at once.
Online and offline run the exact same simulation. Come back to real progress, never a punishment.
Beyond the surface lies the Deep Ark and the Anchor Test — a prestige loop that reaches for a true ending.
Layer after interlocking layer — each one earned, each one deepening the last.
Click water, food, and material to build your first stockpile. Tools and skills make every click and every survivor count.
Core loopSearch the wreck for cryopods. Assign the people you find to gather automatically — even while you're gone.
AutomationSend parties out for hours to haul back resources, new survivors, and the first ground worth settling.
ExplorationBreak camp to bank everything into a permanent home. Assign workers to six categories and build 60 facilities.
Meta layerTurn survivors into researchers. Points across six disciplines unlock the settlement upgrades that reshape your economy.
ProgressionChart a 100-node map beneath the world, node by node — caches, evidence, Watchers, and a hatch of Ark alloy.
The descentEvidence of a catastrophe that aged the ground unevenly. Claim each stage you uncover for a burst of everything.
MysterySacrifice survivors through sixteen milestones toward the Anchor Test — the machine bending the sky.
EndgameThe Anchor Test resets the run for Memories — permanent upgrades and a Time Stability meter reaching for the true ending.
PrestigeStory moments that pause the world and ask something of your camp — a loss, a windfall, a warning from the reeds.
NarrativeSalvage crashes down periodically. Click it for resources, research, cryo-pod survivors, or a shove to your expedition.
SurpriseYour camp works while you sleep. The same tick math replays your time away — capped, consistent, and fair.
Idle-friendlyThis is where every game of Beneath the Broken Sky begins — by hand, from nothing.
Gather 30 material to search the wreck and wake your first survivor. In the full game, that survivor gathers for you automatically — then the loop opens into tools, expeditions, settlements, research, and the long descent below.
This teaser runs a tiny slice of the real economy. The rest is on Steam.
Play the full game →
Nine locations form the forward march — each one settled, abandoned, and left behind as you press on toward the Deep Gate. Drag to explore.









A light thread of mystery, uncovered at your own pace and kept in a Story Archive you can re-read any time. The survivors you meet came down from other pieces of the Ark — their stories are their own.
Something passed through this land and aged it unevenly — a pressed ring of dead grass, clocks that no longer agree. The evidence is everywhere, once you learn to read it.
You wake at one fallen piece of the Ark. Gather, rescue, and rebuild across nine sites until you find the Deep Gate — the way down.
An underland older than the Ark, shaped by patient hands and shadowed by the Watchers, who keep a tally of your party — and add one more.
A machine seamed into ancient bedrock, bending the sky. The Anchor Test resets everything you've built — and each attempt nudges Time Stability toward a true ending.
Key art from across the run. Click to enlarge.
Survival
Discovery
The First Wave
Ark Fall
The Deep Ark
The Caves
Broken Time
Community
Come say hello — we'd love to have you. (Links opening soon; wishlist on Steam to be the first to know.)
A hand-crafted idle epic, made by one person. Add it to your wishlist and be there when the first survivor wakes.